
Grenadier: Increases the maximum number of grenades you can carry. As long as you are killing enemies, you will stay alive. That is where this skill comes into play. This is another essential skill for this build because you will be running straight into the middle of combat, you will need some kind of health regen. 1 point in this skill (it can only take 1).Īble: Killing an enemy causes you to regenerate health for a few seconds.

I put this skill in because it is good to have it greatly increases your turret's effectivity. Scorched Earth: Adds rocket pods to your sabre turret. If you keep killing enemies, you can keep up this bonus and keep the increase to movement speed and gun damage. Killing an enemy increases your gun damage and movement speed for a short time. 2 points into this skill (can be moved into the Sentry skill). The points in this skill could be moved into the Sentry skill if you feel that the they would be better spent there. 3 points into this skill.Īn esssential skill for this build The decreased reload time means you can spend more time shooting and less reloading, which combined with other skills, will restore your health. It does, however, greatly improve the effictivity of your sentry, so it is all in all a good skill to have. Sentry: Increases sentry duration and shots per burst.īasically a filler skill so I could get farther down the tree.

I also tried to put in as many gun damage and fire rate increases as I could. The build focuses on Crisis Management and various health regen and health boosting skills.
